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I will create high quality game vfx for unity, godot using shader graph particle system


James
About this gig
Most game VFX fail for one reason they are built as visuals, not gameplay feedback.
That's why your effects might look good in previews but feel weak, floaty, or disconnected inside real gameplay.
I'm James, a Game VFX Artist specializing in high-quality real-time effects for Unity and Godot using Shader Graph, Particle Systems, and animation-driven VFX setups.
My focus is simple: make your gameplay feel responsive, powerful, and satisfying through visual feedback.
Why your current VFX might not be working
Many developers dont realize this until late in production:
- Effects are too heavy FPS drops during combat
- Particles feel random no clear gameplay feedback
- Shaders look good but dont match the game style
- Everything feels disconnected from mechanics
I fix this by building VFX that are designed around gameplay, not just visuals.
What I create:
- Realtime Unity & Godot VFX
- Shader Graph material effects
- Particle based combat systems
- Magic, spells, and abilities
- Hit impact & damage feedback
- Weapon trails and motion effects
- Explosions, fire, smoke systems
- Environmental interaction effects
- Animated gameplay VFX setups
- Stylized or realistic visual direction
CONTACT ME NOW!
Get to know James
James
Making gameplay feel powerful through realtime visual impact
- FromUnited States
- Member sinceJun 2026
- Avg. response time7 hours
Languages
English
I am a Unity realtime VFX artist specializing in creating visually impactful effects that improve gameplay feel, combat response, and player immersion. I work with VFX Graph, Shader Graph, and Particle Systems to design effects that bring games to life. My focus is not just visuals, but how the effects enhance gameplay clarity and engagement. Whether it's spells, combat hits, explosions, or environmental effects, I create optimized VFX tailored to your game’s style and performance needs for PC and mobile projects.

