Hi, I’m a dedicated 3D artist and game engine implementation expert. I specialize in character modeling, technical rigging, and porting custom assets into Source Engine games like Garry's Mod and Left 4 Dead. With a deep understanding of Valve's skeleton templates, weight-painting, and vertex animations, I transform raw 3D sculpts into fully playable, glitch-free game assets. I focus on clean communication, technical accuracy, and delivering files that work perfectly standard out-of-the-box. Let's bring your characters to life!... Read more