
Janitha Bimsara
Level 1
Level designer , lighting and cinematic artist
Skills

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Work experience
Level Designer, Lighting and Cinematic Artist
Mogo Games • Full-time
Aug 2023 - Present • 2 yrs 9 mos
I work as a Level Designer and Lighting Artist at Mogo Games, where I am responsible for creating immersive and visually compelling game environments using Unreal Engine. My role involves translating concept art and design ideas into playable levels while maintaining strong visual storytelling and performance optimization. I handle environment blockouts, level layout design, lighting setup, mood development, and cinematic composition to enhance player experience and narrative impact. I also collaborate closely with designers, artists, and developers to ensure consistency between gameplay, visuals, and story. In addition to game levels, I actively create cinematic shots and in engine cutscenes, focusing on camera work, lighting, composition, and atmosphere. This experience has helped me develop a strong understanding of cinematic storytelling within real time environments. I consistently focus on quality, iteration, and client satisfaction, ensuring that each project meets both artistic and technical standards.
8 Reviews
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Rating Breakdown
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martynaskavalia
Repeat Client

Lithuania
karn10

India
The work done is great! Couldn’t ask for more. The understanding was great too, though the communication and response time between deliverables was slightly low.

justin_gallium
Repeat Client

United Kingdom


zenoferenczi

Belgium
Great work and Great communication! I gave some feedback and he incorporated it straight away, will come back!

hodlgamer
Repeat Client

United States
