I will develop a unity multiplayer game in photon or mirror for pc and mobile


Level 1
About this gig
Need a Unity multiplayer game that stays smooth online? No lag, no desync, no invisible players.
I'm Jarif, a Unity developer with 4+ years of experience building online games with Photon (PUN/Fusion), Mirror and Unity Netcode for PC, Android and iOS. I've built online card battlers, racing and co-op projects, so I know where multiplayer breaks and how to prevent it.
What I can build for you:
Real-time multiplayer: racing, shooter, arena, party games
Turn-based online games: card, board and strategy games
Lobbies, matchmaking, rooms, host/join, friend invites
Chat, leaderboards, player profiles and cloud save
Co-op and PvP modes with clean, cheat-aware logic
Cross-platform play between PC and mobile
What you get:
A tested build you can play online with real players
Full documented C# source code: you own everything
Honest advice on server hosting costs before we start: no surprise bills later
Free minor bug fixes after delivery
Multiplayer scope is easy to underestimate, so message me first with your idea and player count. Small starter projects are welcome! I usually reply within an hour with a clear plan, timeline and the right package for your budget.
Get to know Jarif Haque
Unity Game Developer Polished Mobile, PC and VR Games That Players Love
Level 1
- FromBangladesh
- Member sinceDec 2022
- Avg. response time1 hour
- Last delivery1 month
Languages
Bengali, English
My Portfolio
Other Game Development Services I Offer
FAQ
Photon, Mirror or Netcode: which is best for my game?
It depends on your game type, player count and budget. Photon is fastest and cheapest to host, Mirror is flexible for self-hosting, Netcode is Unity-native. Message me and I'll recommend the right one before you order.
Can you make it cross-platform (PC + mobile)?
Yes. I support cross-play between PC, Android and iOS. Touch controls and mobile UI are included in Standard and Premium packages. Note: this gig is listed under PC, but mobile builds are available.
How many players can join one match?
Basic supports 2 players, Standard up to 4, and Premium is custom (8+ possible). More players means more sync logic, so tell me your target player count and I'll quote accordingly.
Do I have to pay for servers?
You own the hosting accounts (e.g. Photon Cloud) and pay them directly so there is no lock-in. Before we start, I'll estimate your monthly hosting cost honestly, with free-tier options where possible.
Do I get the source code?
Yes, full documented C# source code is included in Standard and Premium. For Basic, you can add it as a gig extra. You own everything after delivery.
Can you add multiplayer to my existing single-player Unity game?
Yes, after a quick code review of your project. Send me details and screenshots of your current game and I'll send a custom offer with the right scope and price.
2 reviews for this Gig
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Rating Breakdown
- Seller communication level
- Quality of delivery
- Value of delivery
Sort By
A 
aronadams871

United Kingdom
Ongoing collaborationVery impressed will use again
$50-$100
Price
3 weeks
Duration
Helpful?A 
aronadams871

United Kingdom
Ongoing collaborationReally good service will use again
$50
Price
10 days
Duration
Helpful?
2 reviews for this Gig
| (2) | ||
| (0) | ||
| (0) | ||
| (0) | ||
| (0) |
Rating Breakdown
- Seller communication level
- Quality of delivery
- Value of delivery
Sort By
A 
aronadams871

United Kingdom
Ongoing collaborationVery impressed will use again
$50-$100
Price
3 weeks
Duration
Helpful?A 
aronadams871

United Kingdom
Ongoing collaborationReally good service will use again
$50
Price
10 days
Duration
Helpful?

