I will program your custom gameplay mechanics in ue5 cpp and blueprints

J
javi_velasco_
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Javi V.

About this gig

Need a solid, modular gameplay system built from scratch in Unreal Engine 5? Whether it's a dynamic inventory, complex combat logic, or smart AI, I program production-ready mechanics using clean C++ (CPP) and optimized Blueprints.

What I Can Build For You:

  • Custom Gameplay Systems: Combat loops, attributes, weapon handling, or advanced traversal mechanics.
  • AI Behavior Trees: Smart enemy logic, sensing systems, and modular patrol/attack patterns.
  • Data-Driven Architecture: Using Data Tables and Interfaces to keep your systems highly scalable.
  • Clean Developer Integration: Creating C++ base classes exposed to Blueprints so values can be tweaked safely.

️ NO ART OR DESIGN PROVIDED:

  • I am a software engineer. I focus 100% on logic and performance.
  • I DO NOT create 3D models, animations, UI/UX layouts, or VFX.
  • You provide the technical or artistic assets; I make them work flawlessly.

Please contact me before ordering to discuss your mechanic's scope!

Get to know Javi V.

Javi V.

UE5 CPP Gameplay Programmer

  • FromSpain
  • Member sinceJun 2026
  • Languages

    Spanish, English
Professional UE5 Gameplay Programmer & C++ Specialist. I specialize in backend architecture, blueprint-to-C++ optimization, and rescuing projects with performance issues or complex bugs. If your project suffers from messy code, I will make it stable and scalable. ⚠️ NOTE: Pure code engineer here. I DO NOT provide 3D models, UI, animations, or VFX. I focus 100% on high-performance logic to ensure your game runs at AAA standards. Let's build solid architecture.

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