I will create game ready 3d weapon models for unity and unreal engine

J
jeelerb
J
jeelerb
Jeelerb

About this gig

Game ready 3D weapon models built for Unity, Unreal Engine, and real-time game projects.


I create detailed and optimized weapons from concept art, sketches, reference images, blueprints, or existing designs, with a focus on clean hard-surface modeling and practical game production.


What I can create:

  • Assault rifles, SMGs & pistols
  • Sniper rifles, shotguns & machine guns
  • Military & tactical weapons
  • Sci-fi & futuristic weapons
  • Fantasy swords, axes & melee weapons
  • Plasma, laser & energy weapons
  • FPS/TPS player weapons
  • Enemy, boss & hero weapons
  • Weapon variants & attachments


Depending on your package, your weapon can include optimized topology, high-to-low poly workflow, UV unwrapping, PBR textures, material setup, and game-ready export.


Assets can be prepared for Unreal Engine, Unity, Blender, and other 3D pipelines, with formats such as FBX, OBJ and BLEND.


Whether you need a simple game weapon or a detailed hero asset, I focus on clean geometry, efficient optimization, accurate details, and production-ready presentation.


Send your concept, reference, or weapon requirements to get started.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Jeelerb

Jeelerb

Hard surface model

  • FromNigeria
  • Member sinceSep 2026
  • Avg. response time1 hour
  • Languages

    English
I’m a 3D Hard Surface Artist focused on creating detailed, game-ready sci-fi assets for indie developers, game studios, and digital creators. I create weapons, props, mechs, drones, vehicles, spaceships, and mechanical assets from concepts or references. My workflow focuses on clean topology, optimized meshes, UVs, and PBR-ready assets suitable for Unreal Engine, Unity, and other 3D pipelines. I deliver production-focused models designed to look great and work reliably in your project.