I will retopologize mesh, optimize uv unwrap and clean up your 3d model


About this gig
Is your 3D model too dense, difficult to edit or not ready for texturing?
I can help clean up your existing 3D model, improve its mesh structure, optimize geometry & prepare UVs for a smoother workflow.
WHAT I CAN HELP WITH
- 3D model retopology & clean mesh flow
- High-poly to low-poly optimization
- UV unwrapping & UV layout
- Mesh cleanup & topology correction
- Polygon reduction where appropriate
- 3D model conversion between supported formats
WHO THIS SERVICE IS FOR
Game developers who need optimized assets, 3D artists preparing models for texturing, designers working with dense meshes, and creators who need cleaner geometry for their next production step.
WHAT YOU WILL RECEIVE
Your edited 3D model in an agreed file format, based on your selected package. Depending on the scope, this can include a cleaned mesh, retopologized geometry, UV maps & the native project file.
I review your model and requirements first, confirm the appropriate scope, then work on the agreed corrections. I aim to preserve the original shape & important details while improving the areas specified in your order.
Message me first before ordering so we can discuss your project :)
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Get to know Jeffren
Architecture and Rendering Specialist
- FromGermany
- Member sinceOct 2026
- Avg. response time5 hours
Languages
English, German, Spanish
FAQ
Can you fix an existing 3D model instead of creating one from scratch?
Yes. This gig focuses on improving existing models through cleanup, retopology, UV unwrapping, and optimization. Send your file so I can check what needs to be done.
Can you make my model game-ready?
I can help optimize geometry and prepare UVs for a game workflow. Please share your target engine, polycount requirements, and whether you need additional work such as baking or collision meshes.
Can you reduce the polygon count without changing the model's appearance?
I aim to preserve the important shape and details, but the result depends on the source mesh and the reduction required. I will review your requirements before confirming the scope.
Which 3D file formats do you accept?
Kindly message me with your file format first. I will confirm whether it is supported and which output format I can deliver.
Do you provide texturing and texture baking?
These are separate tasks and are not automatically included. Let me know if you need them so I can confirm availability and provide a suitable quote.
Can you work on complex characters or scanned models?
Potentially, depending on the mesh, detail level, and intended use. Please share screenshots and the source file details before ordering.
What do you need before starting?
I need your model, intended use, required file format, and any topology, polygon count, or UV specifications. If you do not have technical specifications, explain what you want to use the model for.

