Hello!
Welcome to my gig
Great environment art means nothing if the lighting is flat or the frame rate tanks. I specialize in the two things that separate an amateur-looking Unreal Engine scene from a professional one: lighting and performance.
LIGHTING
- Full Lumen global illumination and reflections setup
- Baked lighting configuration for performance-critical platforms
- Color harmony, mood, and time-of-day lighting (day/night/golden hour)
- Post-process volumes: exposure, bloom, color grading, vignette, DOF
- Sky/atmosphere and fog setup for mood and depth
- Interior and exterior lighting balance
️ OPTIMIZATION
- LOD (Level of Detail) setup across meshes
- Draw call and shadow-cost reduction
- Material and texture optimization (instancing, atlasing)
- Culling volumes and streaming setup for large levels
- Nanite/virtual shadow map configuration where appropriate
- Platform-specific tuning for PC, console, mobile, or VR frame budgets
- Before/after FPS benchmark report so you can see the real improvement
CINEMATICS (Standard/Premium)
- Sequencer-based camera paths and shot composition
- Cinematic color grading and post-processing
- Rendered MP4 export for trailers, pitch decks, or Steam page assets