I will create 16 bits 32 bits 2d sprite sheet animation game assets pixel art character

J
jessfriedmann
J
jessfriedmann
Jessica

About this gig

Bring your game characters to life with custom pixel art, smooth 2D character animations, and game-ready sprite sheets!


I create high-quality pixel art animations for indie games, RPGs, platformers, visual novels, and other 2D game projects. Whether you need a brand-new character design or want to animate an existing character, I will deliver clean, consistent, frame-by-frame animations that match your game's style and vision.


What I can create:


  • Custom pixel art character animations
  • 2D game sprites and sprite sheets
  • Idle, walking, running, jumping, and attacking animations
  • Hurt, death, and other action animations
  • RPG, top-down, and platformer characters
  • 8-bit, 16-bit, and modern pixel art styles
  • Special effects and custom animation sequences
  • Individual animation frames and game-ready PNG sprite sheets
  • Character designs based on your sketches, references, or concepts


I focus on smooth movement, consistent proportions, accurate colors, and well-defined details to ensure every frame looks cohesive and fits your game perfectly.


Before placing an order, please message me with your character reference, sprite dimensions, desired animation, frame count, and any style references.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Jessica

Jessica

2D 3D Game Artist Pixel Art Sprite Sheets Character Animation

  • FromUnited States
  • Member sinceOct 2026
  • Languages

    English, Spanish, German, French
Hi, I'm Jessica , a 2D and 3D artist who makes art for games. I draw and animate characters, tilesets and props, enemies,and I make sure everything is ready to import into your engine. Most of my work is pixel art, hand-drawn 2D characters and sprite sheets for indie games. I also model and animate in 3D when a project needs it. I've worked with Unity /Godot /GameMaker, so I know how sprites need to be sized and laid out to work in-game Tools I use: [Aseprite, Photoshop, Blender, Spine, After Effects]