I will fix unity multiplayer, netcode, networking and synchronization bugs

J
jessica200112
J
jessica200112
Wenura

About this gig

Is your Unity multiplayer game suffering from desync, broken spawning, RPC errors, connection problems or networking bugs?

I can debug and fix your Unity multiplayer project using Unity, C Sharp, Netcode for GameObjects, Unity Transport and client server systems.

I can help with:

Unity multiplayer bugs

Netcode for GameObjects issues

Player and movement synchronization

Animation synchronization

RPC and NetworkVariable errors

Ownership and authority issues

Player spawning and despawning

Lobby and room systems

Host and client connection problems

Disconnect handling

Multiplayer UI synchronization

Combat and health synchronization

NetworkObject errors

Dedicated server issues

Unity Transport and WebSocket problems

C Sharp gameplay bugs

I have hands-on experience building multiplayer systems, including rooms, player synchronization, combat, UI and dedicated-server architecture.

You will receive clean code, proper debugging, tested fixes and clear communication.


Lets get your Unity multiplayer game working properly.


Please message me before ordering with your Unity version, networking framework, error screenshots and a short description of the problem.

Get to know Wenura

Wenura

Unity Game Developer, 2D 3D and Mobile Games

5.0(51)
  • FromSri Lanka
  • Member sinceMay 2020
  • Avg. response time1 hour
  • Last delivery1 year
  • Languages

    Sinhala, English
Hi, I am Wenura, a Software Engineer and Unity Game Developer. I work with Unity and C Sharp to build and improve 2D, 3D, mobile and multiplayer games. My skills include gameplay systems, Unity Netcode, UI, AI, player controllers, combat systems, bug fixing and optimization. I have experience with both professional and personal game projects and focus on clean code, reliable delivery and clear communication.