I will fix unity multiplayer, netcode, networking and synchronization bugs


About this gig
Is your Unity multiplayer game suffering from desync, broken spawning, RPC errors, connection problems or networking bugs?
I can debug and fix your Unity multiplayer project using Unity, C Sharp, Netcode for GameObjects, Unity Transport and client server systems.
I can help with:
Unity multiplayer bugs
Netcode for GameObjects issues
Player and movement synchronization
Animation synchronization
RPC and NetworkVariable errors
Ownership and authority issues
Player spawning and despawning
Lobby and room systems
Host and client connection problems
Disconnect handling
Multiplayer UI synchronization
Combat and health synchronization
NetworkObject errors
Dedicated server issues
Unity Transport and WebSocket problems
C Sharp gameplay bugs
I have hands-on experience building multiplayer systems, including rooms, player synchronization, combat, UI and dedicated-server architecture.
You will receive clean code, proper debugging, tested fixes and clear communication.
Lets get your Unity multiplayer game working properly.
Please message me before ordering with your Unity version, networking framework, error screenshots and a short description of the problem.
Get to know Wenura
Unity Game Developer, 2D 3D and Mobile Games
- FromSri Lanka
- Member sinceMay 2020
- Avg. response time1 hour
- Last delivery1 year
Languages
Sinhala, English
FAQ
What networking systems do you work with?
I mainly work with Unity Netcode for GameObjects, Unity Transport and client-server multiplayer systems.
Can you fix player synchronization issues?
Yes. I can troubleshoot movement, animation, health, combat, UI, spawning and other synchronization problems.
Can you fix RPC and NetworkVariable errors?
Yes. I can debug RPC calls, NetworkVariables, ownership issues, permissions and server-client communication problems.
Can you fix lobby and room systems?
Yes. I can troubleshoot room creation, joining, player tracking, lobby flow and related multiplayer issues.
Can you work on dedicated server problems?
Yes. I can help with Unity dedicated-server logic, connection issues, spawning, disconnect handling and networking configuration.
