I will model, fix and rig stylized 3d characters for cc4 and cc5 in blender


About this gig
Welcome!
Looking to upgrade your stylized 3D characters, fix broken facial animations, or prepare models for Character Creator (CC4 / CC5)? I specialize in high detail stylized character modeling, retopology, clean mesh flow, and custom facial rigging in Blender and Character Creator.
Whether you need to fix existing models, rebuild heads/faces for camera close-ups, or set up modular outfit swapping, I deliver production-ready 3D assets optimized for real-time engines and cinematic animations.
What I Offer:
- Head & Facial Mesh Upgrades: Complete retopology or clean rebuilds for stylized faces, oversized eyes, eyelids and detailed lip geometry tailored for close-up renders.
- Advanced Facial Rigging: Custom shapekeys and bones for smooth blinking, eye tracking, eyelid follow-through, and natural lip sync.
- CC4 / CC5 Compatibility: Full conversion, bone alignment and facial setup ready for Character Creator workflows.
- Modular Outfits & Accessories: Clean setup for quick clothing swapping while retaining original Blender props and accessories.
- Subdivision & Topology Cleanups: Clean edge flow optimized for smooth deformations and high-resolution details.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Johnson Ay
3D Generalist
- FromUnited States
- Member sinceMar 2026
- Avg. response time19 hours
Languages
English, German, Spanish
FAQ
Can you work with oversized or exaggerated eye proportions?
Yes! Exaggerated stylized eyes require specific weight painting and shapekey setups so eyelids deform smoothly around larger spheres without clipping.
Will the characters work directly in CC5 / Character Creator?
Absolutely. Models are rigged and mapped specifically for CC4/CC5 pipelines so your animators can plug them right into their workflow.
Can I keep my existing clothing and accessories?
Yes, I integrate existing props into the new mesh hierarchy and ensure outfits are rigged for modular swapping.
