I will do pixel art animation pixel art sprite sheet pixel art character game art


About this gig
Professional 2D Pixel Art Animation & Production-Ready Sprite Sheets
High-quality animation can make or break a 2D game's feel. If you need retro-inspired visual art with fluid motion, correct frame timing, and clean pixel control, I am here to build your game's visual identity frame by frame.
I specialize in character sprite design, combat cycles, environment polish, and custom UI components scaled precisely to your game grid.
What I Animate & Create:
- Characters: Idle, walk, run, attack, jump, hurt, and death cycles
- FX & Props: Magic, explosions, water, fire, chests, and hazard loops
- Stream & UI Assets: Emotes, alerts, badges, overlays, and UI icons
Why Choose This Gig:
- Engine Ready: Clean PNG sprite sheets mapped for Unity, Godot, and GameMaker
- Custom Sizes: 16x16, 32x32, 64x64, 128x128, or custom grid dimensions
- Transparent Process: Static concept approval before full frame animation
Message me before ordering with your reference artwork, canvas size, and required animation list!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Johnsonn
Professional Pixel Artist Pixel Art Characters Backgrounds Animations
- FromUnited Kingdom
- Member sinceAug 2026
- Avg. response time1 hour
Languages
English, Spanish, French, German
Other Game Art Services I Offer
FAQ
What file formats will I receive?
You will receive organized transparent PNG sprite sheets, individual frame sequences, and GIF previews. Source files (Aseprite or PSD) are included in standard/premium tiers or via add-ons.
Can you match my existing game’s art style?
Yes! Share reference screenshots, color palettes, or style guides, and I will strictly match the outlines, shading, and resolution of your project.
What pixel sizes do you work with?
I work across standard grids like 16x16, 32x32, 64x64, and 128x128 pixels, as well as custom resolutions. Message me if you aren't sure which size fits your game engine.
Are the sprite sheets ready for game engines?
Yes. Sprite sheets are exported in clean grid layouts with transparent backgrounds, making them effortless to slice in Unity, Godot, GameMaker, Unreal, or RPG Maker.
What counts as 1 frame of animation?
A frame is one unique pose in a sequence. For example, a 4-frame idle animation consists of 4 unique pixel art images looped together to create continuous motion.
Do you include commercial rights?
Commercial rights are included with the Premium package and available as a Gig Extra for lower tiers, allowing full monetization for games and merchandise.
Can you design a character if I don't have artwork yet?
Yes! If you only have a text description, I can design your character from scratch. You will approve a static sketch before I begin animating.
Do you animate non-character assets like props or FX?
Absolutely. I animate environmental objects (chests, portals, water loops), spell/weapon FX (fire, slashes, explosions), and stream assets (emotes, badges, alerts).
How do revisions work during the design phase?
I send static character concepts and keyframe drafts for your approval first. This allows us to adjust colors, silhouettes, and main poses before moving to full frame animation.
Can I order large boss sprites or long animation sequences?
Yes! For oversized sprites or sequences longer than 24 frames, please send me a direct message for a custom quote tailored to your project's scope.

