I will rig, animate 2d character, object in spine 2d pro for godot unity rpg games


About this gig
I will rig and animate your 2D game character in Spine 2D / Spine Pro, fully optimized for Godot, Unity, RPG Maker, and any game engine that supports Spine runtime.
WHAT YOU GET:
- Full bone rig setup in Spine (meshes, weights, IK, constraints)
- Smooth game-ready animations (idle, walk, run, attack, jump, hit, death, skill/cast)
- Export in .json + .skel + atlas + PNG (game-engine ready)
- Godot / Unity / RPG engine compatible files
- Unlimited revisions until you're happy
- Fast 2472 hour delivery
DELIVERABLES INCLUDE:
- Rigged .spine project file
- Animated .json / .skel export
- Atlas + texture files
- Preview GIF/MP4 of all animations
- Commercial use license (Premium package)
How it works: Send me your character art (PSD/PNG layers preferred) I rig in Spine Pro You approve the rig I animate You get game-ready files.
Message me before ordering if you have a complex character or need a custom animation list I reply within 5 min!
Get to know jon
client satisfaction is my first piority
- FromUnited Kingdom
- Member sinceOct 2026
- Avg. response time1 hour
Languages
English, Italian, German
FAQ
What art format do you need?
PSD with separated layers works best, but I can also work with PNGs, AI files, or even a single flat image (extra fee for layer separation).
Do you work with Godot Engine?
Yes! I export specifically for Godot 3.x and 4.x with .json + atlas format, fully compatible with the Godot Spine runtime plugin.
Can you do RPG-style battle animations?
Absolutely — I specialize in RPG battle animations including attack, skill cast, item use, critical hit, victory pose, and death sequences.
Do I own the animation?
Yes — Premium package includes full commercial use license. Standard packages cover use in your game.
What if my character is very complex (many parts)?
Message me first with your art — I'll give you a custom quote. Complex mechs or multi-part characters may need a small add-on.
