I will create ue5 tactical fps character with combat animation


About this gig
Want an FPS character that actually feels like a real game not a stiff demo? You're in the right place.
I build tactical FPS/TPS character systems in Unreal Engine 5: full movement, cover mechanics, combat animations, and enemy AI encounters, all rendered to a next-gen standard.
What I deliver:
- Custom character controller (sprint, crouch, slide, cover, dodge)
- Combat animation set aim, fire, reload, melee, death animations
- Animation Blueprint + State Machine setup
- Weapon handling system (equip, holster, recoil, muzzle FX)
- Enemy AI with cover-based combat behavior
- Clean Blueprint or C++ implementation, fully commented
- Game-ready FBX/UE5 project files
I recently built a full 1 vs 3 tactical combat sequence real cover-to-cover gunfights, dodging, and kill animations showcased in my portfolio video above. That's the quality standard I bring to every order.
Whether you're an indie dev, small studio, or building your first FPS prototype, I'll turn your concept into a responsive, combat-ready character system.
Get to know Jonyation
3d animation expert
- FromUnited Kingdom
- Member sinceJun 2026
Languages
English
FAQ
Do you build in Blueprints or C++?
Both — Blueprints for speed, C++ for performance-critical projects. Your choice.
Do you provide the 3D character model too, or just the system?
I mainly build the controller, animation blueprints, and combat systems. I can integrate your existing model or source one — custom character modeling/sculpting is available as an add-on.

