I will 3d retopology uv mapping model optimize baking mesh stl fix cleanup pbr texture


About this gig
Hello,
Need a clean, optimized 3D model for games, animation, rendering, or 3D printing? I provide professional 3D retopology, UV mapping, UV unwrap, mesh cleanup, model optimization, texture baking, and STL repair to transform messy or high-poly meshes into production-ready assets.
Whether your model comes from Blender, ZBrush, Maya, or a 3D scan, I'll create clean quad topology, efficient edge flow, optimized low-poly geometry, and organized UVs for flawless texturing and animation. I can also repair damaged STL files, prepare models for 3D printing, and bake high-quality PBR texture maps.
You'll receive:
- 3d Retopology
- UV Mapping
- UV Unwrap
- Mesh Cleanup
- Model Optimization
- Low Poly Model
- 3d Model
- Texture Baking
- Pbr Textures
- STL Repair
- 3d Printing
- Blender Expert
- Quad Topology
- Game Ready Model
- Character Retopology
- Hard Surface Retopology
- 3d Scan Cleanup
- Retopology Service
- Optimize 3d Model
- Clean Topology
Why Choose Me?
- Attention To Details
- High-Quality UV Mapping
- 100% Client Satisfaction
- Fast Communication & On-Time Delivery
- Optimized for Any Workflow
Feel free to message me before ordering so we can discuss your project and choose the best package.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Jonathan
Expert 3D Artist for Print and Digital
- FromUnited Kingdom
- Member sinceApr 2026
- Avg. response time1 hour
Languages
English, German, Spanish
FAQ
Q1. What file formats do you accept?
I work with OBJ, FBX, STL, BLEND, ZTL, GLB, GLTF, MA, and most common 3D file formats.
Q2. Can you optimize models for games and real-time engines?
Yes. I create clean low-poly topology, optimized meshes, and proper UVs for Unity, Unreal Engine, VRChat, and other real-time applications.
Q3. Can you repair STL files for 3D printing?
Absolutely. I fix non-manifold geometry, holes, intersecting faces, inverted normals, and other issues to make your STL ready for successful printing.

