I will create unreal engine 5 game mechanics and systems


About this gig
Need a feature for your Unreal Engine 5 game? I help turn gameplay ideas into working mechanics and interactive systems using Blueprints and C++.
WHAT I CAN DEVELOP
- Player movement, interactions, pickups, and abilities
- Combat mechanics, enemy behavior, and game logic
- Health, inventory, progression, and UI/HUD features
- Custom events and connected gameplay systems
- New features and improvements for existing UE5 projects
WHAT YOU CAN EXPECT
- Development tailored to your project's needs
- Editable Blueprints or C++ source files, as applicable
- Functionality tested against agreed requirements
- Clear communication and delivery
You don't need to know the technical terms. Just explain what you want players to experience, and I'll help define the implementation.
Every project is different. Packages cover defined functionality, while advanced systems and complex integrations can be quoted separately.
MESSAGE ME BEFORE ORDERING with your UE5 version, your idea, and any references. I'll help you choose the right package and confirm the scope, price, and delivery time.
Get to know Jose Lopez
Game Developer for Gameplay, Scripting and Custom Systems
- FromColombia
- Member sinceMar 2026
- Avg. response time1 hour
Languages
English, Spanish
My Portfolio
Other Game Development Services I Offer
FAQ
Can you work on my existing Unreal Engine 5 project?
Yes! I can add, modify, or integrate gameplay functionality into existing UE5 projects. Share your engine version and project details so I can confirm compatibility and the required work.
I have an idea but don't know programming. Can you help?
Absolutely! Just explain what you want players to experience. Screenshots, videos, or references are helpful. I'll help you understand the possibilities and choose the right solution.
What types of gameplay features can you develop?
I can work on player interactions, abilities, combat, inventory, health, UI, enemy behavior, progression, and more. Each order covers an agreed scope, and larger systems can be quoted separately.
Which package should I choose?
Basic is for a defined feature, Standard for a mechanic with customized behavior, and Premium for a connected gameplay system. Message me your idea, and I'll recommend the best fit for your project and budget.
Do you work with both C++ and Blueprints?
Yes! I develop with Unreal Engine C++ and Blueprints. Basic focuses on Blueprint features, while Standard and Premium can include either approach depending on the agreed requirements.
Will I receive editable files?
Yes! You'll receive the relevant editable Blueprints or C++ source files for the agreed functionality, along with integration instructions when needed. Any external assets or dependencies will be discussed beforehand.
Can you handle multiplayer, VR, mobile, or advanced systems?
Yes, depending on your project's requirements. Advanced integrations, multiplayer replication, and platform-specific functionality may require a custom quote. Contact me to discuss compatibility, scope, and pricing.
What happens if I need revisions or encounter a bug?
I'll correct issues that prevent the delivered feature from meeting our agreed requirements. Included revisions cover adjustments within that scope. New features or major changes can be quoted separately.

