I will build or improve your unity VR, ar, or xr experience


About this gig
Need a Unity VR, AR, or XR experience that feels immersive and works well?
I can help you build, improve, or extend immersive games, apps, training simulations, educational experiences, and interactive prototypes in Unity.
I can help with:
- VR, AR, and XR interactions
- Meta Quest, PC VR, SteamVR, and OpenXR workflows
- Hand/controller input and object interaction
- Spatial UI, menus, and player feedback
- Training, educational, and simulation features
- XR setup, cleanup, optimization, and polish
- Playable immersive prototypes or feature modules
Why work with me:
- Shipped Meta Quest experience
- Unity XR/VR development background
- Experience with training and educational simulations
- Gameplay systems and interaction logic
- Debugging, optimization, and production-focused delivery
- Clear communication before starting
Please contact me before ordering so I can review your scope, platform, headset/device, Unity version, plugins, assets, and expected deliverable.
Large VR apps, multiplayer, backend, store publishing, custom art, advanced animation, complex SDKs, or unclear scopes require a custom offer.
Get to know Jose Lopez
Unity Game Developer for Gameplay, UI, Bug Fixes, VR and Optimization
- FromColombia
- Member sinceMar 2026
- Avg. response time1 hour
Languages
English, Spanish
My Portfolio
Other Game Development Services I Offer
FAQ
Should I contact you before ordering?
Yes, please contact me before ordering. VR, AR, and XR projects vary a lot depending on the headset, platform, Unity version, plugins, assets, and expected result. I’ll review your scope first and confirm the right package or custom offer.
What VR, XR, or AR platforms can you work with?
I can work with Unity VR, AR, and XR projects for platforms such as Meta Quest, PC VR, SteamVR, HTC Vive, mobile AR, and other headset or immersive targets depending on the scope, SDKs, and testing access.
Can you build a complete VR, XR, or AR experience?
Yes, but complete immersive experiences usually require a custom offer. The packages are best for focused XR setups, interaction modules, immersive prototypes, simulation sections, training flows, or scoped feature sets.
Do you work with hand tracking or controllers?
Yes. I can work with controller-based interactions and hand-tracking workflows depending on the project setup, target device, SDKs, and available testing requirements.
Do you upload to Meta Quest, Steam, or app stores?
Store publishing is not included by default. I can prepare builds or support the build process, but store submission, account setup, compliance, SDK requirements, ads, IAP, and release support require a custom offer.
Do you provide design, art, or animation assets?
This gig is focused on Unity VR, AR, and XR development. I can work with your provided assets and integrate them into the project. Custom art, UI design, 3D assets, branding, or advanced animation are not included unless agreed separately.
What is included in a revision?
A revision includes small adjustments or corrections related to the agreed scope. New interactions, new features, new assets, major changes, or changes outside the original agreement may require an extra or custom offer.
Can you optimize VR performance?
Yes. I can help review and improve VR performance depending on the project. This may include scene cleanup, interaction logic improvements, object management, build settings, and general stability improvements. Larger optimization passes require a custom offer.

