I will roblox game builder roblox map roblox developer roblox studio roblox scripter


4 orders in queue
About this gig
Your roblox game ran perfectly in Studio. Then 40 real players joined, saves vanished, and exploiters stole every brainrot on the server.
I've fixed that exact moment for creators again and again. As a roblox developer and roblox scripter, I build every full game to survive launch day, not just the demo.
What I deliver:
- roblox full game creation in roblox studio, from idea to published game
- roblox simulator, roblox tycoon and steal a brainrot systems with server-side anti-exploit checks
- lua scripting for DataStore saves that never wipe player progress
- roblox combat system, combat ability kits and roblox vfx
- roblox map builder work: roblox city map, roblox terrain, roleplay worlds
- clean roblox gui tuned for mobile and PC
- rescue of half-working AI-generated Studio scripts
- content maturity questionnaire prep for the 2026 publishing rules, so your game can qualify for all-ages reach
I trace every bug to its root cause and fix it properly, never patch symptoms.
Send me your game idea, or your place file plus what breaks, and I'll reply with a build plan, the systems it needs, and the package that fits.
Get to know Joshua Paul
WordPress Website Designer, Online store, WooCommerce, Shopify
- FromAustralia
- Member sinceSep 2026
- Avg. response time1 hour
- Last deliveryabout 13 hours
Languages
English, German, Spanish, French, Italian, Arabic
FAQ
What do I need to send you before you start building my roblox game?
A short outline is enough: game type, core loop, must-have features and any reference games or sketches. No full design doc needed. Send any assets you already own. For an existing game, add me via Team Create so I can review it before we agree on scope.
Does full game creation include UI, VFX and game passes, or are those extra?
Full game creation covers the map, core Lua scripting, UI, data saving and basic game passes. Heavy custom VFX, advanced combat or very large maps belong in Standard or Premium. Send me your feature list first and I'll confirm exactly what your package covers.
Can you fix a roblox game another developer or scripter left half-broken?
Usually, yes. I audit the scripts and map first so you know what's salvageable before any work starts. If the code is too tangled to patch safely, I'll tell you plainly whether a partial rebuild would cost you less time than fixing it piece by piece.
How do I know you won't hide a backdoor or sketchy free model in my game?
I don't pull scripted toolbox models into your game, and all my Lua scripting is readable and commented. Before delivery I scan the place for hidden scripts and unexpected require() calls. You're free to have anyone you trust review the code.
Will I own the game, map and scripts, or could you reuse them for someone else?
You own what's built for your order. It's published under your account or group, and you get the place file. I don't resell or reuse your custom roblox map, builds or game systems. Only generic helper modules I wrote before your order stay reusable.
How long does a roblox full game take to go from idea to playable?
A small simulator or obby can be playable in about a week; a full game with a custom map, combat and saving can take several weeks. You'll get a realistic date after I review your features, and I'll flag delays early rather than rush broken code.
What if something breaks after delivery, or I want new features later?
Bugs in the work I delivered are fixed free within your package's support window. New features, maps or updates after launch are welcome as a follow-up order. If a Roblox platform update breaks a system later, I can patch it as a small add-on.
What happens if a feature I want isn't possible in Roblox Studio?
I flag it before you order, not after. Some ideas hit Roblox limits like server size, physics or platform rules. I'll suggest the closest version that works. If we can't agree on a feasible scope, I'd rather decline than take an order I can't deliver.
What's the real difference between Basic, Standard and Premium for my game?
Basic fits one system or a small roblox map. Standard adds full scripting, UI and data saving for a complete small game. Premium covers a larger full game: detailed city map or terrain, combat or VFX systems, and mobile optimization. Unsure? Describe your idea.
Will I see progress while you work, or only the finished game?
You'll get regular updates with screenshots or short clips, plus test access in Roblox Studio. I share the map layout and core gameplay loop first, since big direction changes are easiest early, then move on to polish and bug testing.

