I will create unreal engine niagara style realtime vfx in unity


About this gig
Welcome to my RealTime VFX studio!
I create Unreal Engine Niagara inspired realtime VFX inside Unity, delivering high quality visual effects designed for modern games, cinematic experiences, and interactive applications
Using advanced Unity workflows such as VFX Graph, Particle Systems, Shader Graph, and GPU based simulations, I recreate the visual quality and dynamic behavior commonly seen in AAA Unreal Engine Niagara effects while keeping everything optimized for Unity.
My services include:
- Realtime fire and elemental effects
- Explosions, impacts, and destruction effects
- Energy blasts, lightning, and scifi effects
- Magic spells and fantasy abilities
- ️ Weapon trails, projectiles, and combat VFX
- Environment and atmospheric effects
- Holograms, portals, and distortion effects
- Gameplay-driven VFX systems
- ️ Custom shaders and procedural materials
- Performance optimization for realtime games
I focus on creating effects with:
- Dynamic motion and realistic behavior
- Cinematic visual quality
- Gameplay interaction
- Optimized performance
- Clean Unity implementation
Bring your game visuals to life with professional Unity VFX inspired by modern AAA workflows.
Get to know Jovovich
VFX ARTIST
- FromBrazil
- Member sinceJul 2026
Languages
Spanish
FAQ
Can you create Unreal Niagara-style effects in Unity?
Yes. I specialize in creating Unreal Niagara-inspired real-time effects using Unity VFX Graph, Particle Systems, and Shader Graph.
Do you use Unity VFX Graph?
Yes. I use Unity VFX Graph for advanced GPU particle simulations and high-quality real-time effects.
What type of effects can you create?
I create magic, explosions, weapons, energy effects, fire, smoke, environmental effects, sci-fi effects, and combat VFX.
Can you optimize VFX for games?
Yes. I optimize effects for performance using efficient particles, shaders, textures, and rendering techniques.
Can you integrate the VFX into my Unity project?
Yes. I can integrate effects into gameplay systems, animations, abilities, weapons, and existing Unity projects.
Do you work with URP and HDRP?
Yes. I can create and optimize VFX for Unity Built-in, URP, and HDRP rendering pipelines.

