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jukkihoang382

Juki Hoang

@jukkihoang382

Mobile Game Developer

Vietnam
Vietnamese, English
About me
🚀 I am a game developer specializing in Hyper Casual, Casual, and Puzzle 2D games with 5. years of experience working with Unity. I can help you create high-quality games, optimize performance, integrate SDKs, and prepare them for release on Google Play. If you're looking for a professional developer, feel free to reach out! 🎮... Read more

Skills

j
jukkihoang382
Juki Hoang
Offline • 
Average response time: 1 hour

See my services

Full Game Creation
I will develop unity mobile puzzle games for android

Portfolio

Work experience

FUNTAP

Mobile Game Developer

FUNTAP • Full-time

Apr 2026 - Present • 6 mos

Developed mobile games in the Hybrid Puzzle and Hyper-casual genres using Unity Engine, spanning both 2D and 3D projects. Built gameplay systems, control mechanics, and game logic across multiple casual game genres. Integrated and managed advertising and analytics SDKs, including Firebase, AppsFlyer, AppLovin MAX, and Facebook SDK. Set up and maintained a CI/CD pipeline using Jenkins for automated Android builds, integrated with an internal Git server. Managed the asset pipeline with Unity Addressables to optimize remote asset loading and updates. Monitored and resolved crashes using Firebase Crashlytics, including native (NDK) crash debugging via IL2CPP symbols. Researched and ensured compliance with legal requirements for publishing on Google Play. Collaborated with Game Designers and the team to bring games from development through release on Google Play.

TAAP_VIET NAM

Mobile Game Developer

TAAP VIET NAM • Full-time

Jul 2021 - Apr 2026 • 4 yrs 9 mos

Developed Android mobile games using the Unity Engine. Implemented gameplay systems across multiple genres, including Mini Games, Puzzle, and Casual. Collaborated with Game Designers to translate game design documents into playable gameplay features. Built core gameplay mechanics, UI, and game logic systems. Optimized game performance for mobile devices (FPS, memory usage, and loading time). Fixed bugs and refined gameplay based on player feedback. Participated in the build, testing, and product release process.