I design game mechanics and fictional worlds for indie games and tabletop projects. My focus includes dice systems, roguelike progression, items, abilities, rewards, and game economies. I turn ideas into clear rules, worked examples, balance tables, and practical design documents. For worldbuilding, I develop lore, factions, locations, and magic systems that support gameplay. My hands-on experience comes from developing my own dice-based roguelike concept. Share your idea and we can define a focused scope for your project.... Read more
j
Bogdan
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Consultation
I will design game mechanics and systems for your indie or tabletop game