I will fix three js and webgl bugs and optimize your 3d website performance

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Kadir Yigit

About this gig

Your Three.js scene worked yesterday and today the canvas is black. Or it runs on your laptop and stutters on a phone. Send me a message before you order and I will tell you honestly whether I can fix it.


WHAT I FIX

  • Blank canvas, lost WebGL context, console errors
  • Models that will not load (GLTF, GLB, Draco), wrong textures or lighting
  • Camera, controls, raycasting and resize problems
  • Low frame rate, stutter, memory that keeps growing
  • Scenes too heavy for phones


HOW I WORK

I find the cause first, then fix it. You get the changed files and a short written note of what was wrong and what I changed. For performance work I measure before and after (frame rate, draw calls, load size) and send you both.


WHAT I HAVE BUILT

The video shows part of a browser world I built with Three.js. It has several players at once, cars, a helicopter, a boat on a moving sea, and it runs on phones without an app. Keeping that light enough for a phone is where most of what I know about WebGL performance comes from.


Plain JavaScript, React Three Fiber and Next.js projects are all fine.


I work in writing and reply quickly.

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Get to know Kadir Yigit

Kadir Yigit

Interactive 3D and Animated Websites with WebGL and GSAP

  • FromTurkey
  • Member sinceSep 2026
  • Avg. response time1 hour
  • Languages

    Turkish, English
I build websites that move: walkable 3D showrooms and galleries, product viewers, scroll stories with GSAP, and a real time multiplayer 3D world. All of it runs in the browser, phones included. I also fix Three.js and WebGL projects someone else started: blank canvas, broken models, low frame rate. A 3D scene that stalls on a phone has failed, so I check every build on one before I deliver. I work in writing and reply quickly. My written English is strong, my spoken English is functional but not fluent.

My Portfolio