I will create pixel art environments backgrounds and tilesets

K
kalengophiri
K
kalengophiri
Kalengo Phiri

Level 2

About this gig

I create custom pixel art environments, backgrounds and tilesets for games, including landscapes, interiors, platforming terrain, buildings, foliage, props and parallax scenes.


Every package includes:

  • Original pixel art created for your project
  • A consistent palette and visual direction
  • PNG exports at original and enlarged sizes
  • An organized Aseprite source file
  • Commercial use


I design around your camera view, resolution, tile size and existing art direction so the assets work properly inside your game.


Scope is limited to the dimensions, layers and unique tiles listed. Extra biomes, rooms, transition tiles, slopes, variations, animated elements, maps, level design and engine implementation require a custom offer.


The Standard package provides separated parallax layers, not a rendered animation. Revisions refine the approved direction and do not include a new environment, style or additional assets.


Please contact me before ordering with your game description, references, camera view, dimensions, tile size and complete asset list so I can confirm the correct package.


Send me your world concept and let us create a pixel art environment players remember.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Kalengo Phiri

Kalengo Phiri

Pixel Artist and Animator

4.7(333)

Level 2

  • FromZambia
  • Member sinceJan 2020
  • Avg. response time1 hour
  • Last delivery1 week
  • Languages

    English
I am a pixel artist and animator creating game ready pixel art, sprite sheets, and character animation for indie games, backed by more than 500 completed orders. I design characters, enemies, NPCs, environments, tilesets, UI, icons, VFX, items, pixel logos, and complete animation sets. Expect early WIPs, clear communication, clean PNGs, animation frames, and organized files ready for Unity, Godot, Phaser, or your preferred engine. Send your sprite size, style reference, asset list, and animation requirements. I will recommend the right approach and package.

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