I will create an HTML5 playable ad for applovin, unity, meta and google


About this gig
Playable ads convert because players try your game before they install it. I build them from your actual game, so the ad looks and feels like the real thing.
What you get:
- A 15-30 second playable of your core loop: tutorial, gameplay, payoff and end card with install button
- Built from your Unity assets (models, textures, sounds converted for the web)
- One file per network: AppLovin, Unity Ads, ironSource, Meta, Google Ads, Mintegral, TikTok
- Under 2 MB for Meta and 5 MB for the others, with no external requests
- Correct CTA code per network (MRAID, FbPlayableAd, ExitApi, Mintegral, TikTok)
- Portrait and landscape, tested in each network's preview tool
Recent work: a 3D playable for Wrong Way Survivor, an endless traffic racer, rebuilt in three.js with the game's real cars, world, controls and sound at 1.45 MB.
Before ordering, send me your game (APK, video or Unity project) so I can confirm the scope.
Get to know Kamran Ahmad
Unity Game Developer, Playable Ads, Flutter Apps
- FromPakistan
- Member sinceAug 2023
Languages
Urdu, English
My Portfolio
Other Game Development Services I Offer
FAQ
Can you use my Unity models and sounds?
Yes. I convert models to compressed glTF and rebuild the core mechanic in JavaScript, so it looks like your game at a fraction of the size.
Why not export a Unity WebGL build?
A WebGL build is tens of MB; networks allow 2-5 MB. A hand-built playable fits, loads fast and runs on low-end phones.
Which networks do you support?
AppLovin, Unity Ads, ironSource, Meta, Google Ads, Mintegral and TikTok/Pangle. Others on request.
Will it pass the network's review?
I check each file in the network's own preview or validator before delivery and fix anything it flags.
Can you make variants for A/B testing?
Yes: the Premium package includes 3, and extra variants are a gig extra.

