I will port gmod playermodel sfm model porting tf2 cs2 l4d2 mmd character

K
kamyxproducto
K
kamyxproducto
kamyx p

About this gig

HELLO!


Are you looking for professional GMod playermodel porting or SFM character model conversion? I convert, rig, and optimize 3D characters for Source Engine games and animation software with functional in-game setups.


Services Offered:

  • Model Porting: Port characters to GMod, SFM, TF2, L4D2, CS2, and MMD.
  • GMod Playermodel Setup: Full setup with physics models (physmaps), viewmodel c_arms, and hitboxes.
  • Rigging & Weighting: Proper bone structures, dynamic physics, and clean weight painting.
  • Facial Flexes & Expressions: Dynamic lip-sync flexes, visemes, and eye tracking for animations or screenshots.
  • Materials & Textures: Custom VMT/VTF setup, bump maps, specular maps, and shader bug fixes.


Supported Formats:

Blender | FBX | OBJ | MMD (PMX/PMD) | VRM | Source Engine formats (VMT/VTF)


Why Choose This Service?

  • Functional models with zero glitched textures or broken joints.
  • Optimized for smooth performance during gameplay, posing, and animation.
  • High attention to detail on hitboxes and materials.


Kindly CONTACT ME FIRST with your project details, model format, and reference images before placing an order so we can select the best package for your needs!


Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know kamyx p

kamyx p

3D Artist

  • FromNigeria
  • Member sinceMar 2026
  • Avg. response time1 hour
  • Languages

    English, German, Spanish, French
Hello!! I'm a professional 3D artist specializing in SFM, Garry's Mod (GMOD), VRChat, TF2, L4D2, CS2, VRM, and VRoid character models. I help clients create, port, edit, rig, optimize, and customize 3D models for games, animations, and virtual reality. Whether you need a custom SFM model, a GMOD playermodel, a VRChat avatar with GoGoLoco and toggles, or model conversion between different platforms, I'm committed to delivering high quality, game-ready results.