I will create 3d game props and optimised game ready assets


About this gig
Need custom 3D props that fit your game? I create low-poly props, mid-detail assets and detailed hard-surface models for indie games and real-time projects.
LOW POLY STARTER -
One simple low-poly prop, clean geometry, basic material and FBX export. Advanced PBR texturing is not included.
GAME READY PROP -
One mid-detail prop with UVs, optimized topology, 2K PBR texture maps, FBX/OBJ exports and Blender source file.
HARD SURFACE HERO -
One complex hard-surface prop with an optimized game mesh, UVs, 4K PBR maps, FBX/OBJ exports, Blender source file and presentation renders.
I can work from sketches, concept art or reference images. Tell me your target engine (Unity, Unreal or other) and any polygon, texture, scale or export requirements.
Each package covers one prop of the stated complexity. Full vehicles, large machinery, modular environments, multi-item packs and unusually intricate designs require a custom offer. Engine integration and in-engine testing are not included unless agreed.
Not sure which package fits? Message me with your references before ordering.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Kapil K.
3D Artist , Product CGI, Characters and Game Assets
- FromIndia
- Member sinceAug 2026
- Avg. response time2 hours
Languages
English, Hindi
FAQ
Can you create a prop from my reference image or sketch?
Yes. Send a clear image, sketch, concept, or reference model, along with details about the intended use. I can create a custom 3D prop based on the agreed brief.
What is the difference between the packages?
Basic is for one simple low-poly prop with a basic material. Standard adds UV mapping, optimized topology and 2K PBR textures. Premium is for one complex hard-surface prop with detailed modeling, an optimized game mesh and 4K PBR maps.
Which file formats will I receive?
Basic includes FBX export. Standard and Premium include FBX/OBJ exports and the Blender source file. Texture maps and preview renders are included according to the selected package.
Are PBR textures included?
PBR texture maps are included in Standard and Premium. Basic includes a basic material, not an advanced PBR texture set. A texture upgrade may be available as an extra.
Can you prepare assets for Unity or Unreal Engine?
Yes. I can prepare assets for common real-time workflows. Please share your engine version and technical requirements. Importing the asset into your project, engine-specific setup and in-engine testing are not included unless agreed.
What counts as a revision?
A revision is a round of adjustments to the agreed asset. A new design, additional prop, major change of direction or increased complexity is outside the original scope and may require a custom offer.
Can you create multiple props or a complete asset pack?
Yes. Multiple props, themed sets and modular environment assets can be discussed through a custom offer. Please send the list or references before ordering so I can estimate the scope and delivery time.
Can you make both low-poly and detailed realistic props?
Yes. I create simple low-poly assets as well as detailed hard-surface models. The selected package determines the complexity and texturing level. Please share references if you are unsure which package is appropriate.
What technical details should I provide?
If available, provide the target engine, dimensions or scale, polygon/triangle budget, texture resolution, naming requirements, pivot location, LOD or collision needs, and required export formats. If you don't know these details, tell me about your project and I can advise.
Are full vehicles or large environments included?
No. The packages cover one prop within the described complexity. Full vehicles, large machinery, modular environments, asset packs and unusually complex objects require a custom offer.

