I will create a gmod map fivem map gmod 3d player model gmod props addon assets


About this gig
Message me first for discussion on your projects!!!
Need a custom Garry's Mod or FiveM content that sets your server apart?
With years of experience in Source Engine modding and 3d level design, I create high quality maps, 3d models, gmod addons, and fivem assets tailored to your game mode and performance needs.
I specialize in DarkRP, TTT, Sandbox, Prop Hunt, Murder, Surf, Bhop, Hide & Seek, Zombie Survival, and FiveM RP/Drift maps with advanced entity setups, Lua scripting, navmesh, and lighting.
I also offer game ready models, including player models, props, vehicles, NPCs, and full animation support compatible with gmod, sfm, Blender, cs2, l4d2, Portal 2 and more.
Expect baked lighting, HDR, visleaf optimization, balanced spawns, and Source ready compilation using Hammer, Blender, and SFM.
What you get:
- Custom maps for gmod and FiveM
- Lua powered entities and spawners
- 3d models and props optimized for Source
- Addon creation and map optimization
- Compatibility across major Source games
Reach out now to bring your custom content to life with clean, lag free assets ready for upload.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Keelan
- FromUnited States
- Member sinceJun 2025
- Avg. response time8 hours
Languages
English, Dutch
Other Game Art Services I Offer
FAQ
What do you need from me to get started?
To kick off your project, I’ll need: A clear brief (map type—GMod/FiveM—or model details) Reference images or sketches (styles, themes, color palettes) Desired gamemode features (e.g. DarkRP shops, Prop Hunt hiding spots, surf lanes) Any custom assets (logos, textures, sounds) you want included
Will I receive source files, and will there be missing-content errors?
Yes—every deliverable includes all source files (.vmf/.bsp for maps; .blend/.fbx/.dmx for models) plus any exported game-ready assets. Maps are fully self-contained (no CSS or missing-texture placeholders), and models are PBR-textured, rigged, and Source-engine compatible.

