I will create procedural content generation and pcg system in unreal engine 5

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Kelley James

About this gig

HELLO AMAZING BUYER


Are you looking for a powerful and scalable Procedural Content Generation (PCG) system in Unreal Engine 5? I specialize in building clean, optimized, and production-ready procedural systems for dynamic environments, biomes, modular structures, terrain-based spawning, and automated asset placement. With 6+ years of experience as a Technical Artist, I ensure every system is structured, efficient, and ready for real production pipelines.


Why Choose Me:

  • 6+ years of technical and production experience
  • Clean, well structured PCG graphs
  • Performance focused optimization
  • Scalable systems for large world projects
  • Strong understanding of both art and technical workflows


What I Offer:

  • Custom PCG systems tailored to your project
  • Advanced rule based generation setups
  • Blueprint integration
  • Exposed parameter controls for flexibility
  • Optimization and documentation for long term use


If you are ready to build a high performance, scalable procedural system that enhances your Unreal Engine 5 project.

lets discuss your vision in detail. Share your project goals, references, or technical requirements, i will provide a clear strategy tailored to your needs. Send me a message today

Get to know Kelley James

Kelley James

Environment artist

  • FromUnited Kingdom
  • Member sinceFeb 2026
  • Avg. response time7 hours
  • Languages

    English, Spanish, German, French
Hello there My name is Kelley I am a professional 3D Environment Artist creating high-quality, immersive environments for games, films, and real-time experiences. I specialize in Unreal Engine and Unity, delivering realistic and stylized worlds with strong lighting, composition, and optimization. From blockout to final polish, I focus on performance, scale, and visual storytelling. Reliable, detail-oriented, and easy to work with, I help bring ideas to life with precision and creativity.