I will design unity UI, unity UI UX, game UI, hud, inventory, menus

K
kennyjay0
K
kennyjay0
JHAY

About this gig

Hello amazing buyers


Your game's gameplay can be amazing but if the UI feels clunky, confusing, or generic, players notice immediately. I design clean, intuitive, and visually polished Unity UI/UX that makes your game feel professional and fun to use.


Whether you're building an RPG, FPS, mobile game, or indie passion project and more, I create UI that matches your game's art style and actually works inside Unity not just a pretty mockup that breaks on implementation.


I specialize in:

  • Main menus and pause menus
  • HUD design (health bars, ammo counters, minimaps, objective trackers)
  • Inventory systems and item grids
  • Dialogue boxes and quest logs
  • Settings, options and pop up screens
  • Mobile and PC responsive UI layouts
  • UI animations and transitions
  • Style guides so your team stays consistent


WHAT YOU GET:

  • Fully designed UI screens
  • Unity ready assets, organized and named properly
  • Canvas setup using best practices
  • Fast, clear communication throughout



price varies base on project complexity. Send me a message with your game's genre, art style, and what screens you need before placing an order and I'll get back to you quickly with next steps

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know JHAY

JHAY

Unity game experts

  • FromUnited Kingdom
  • Member sinceSep 2026
  • Avg. response time1 hour
  • Languages

    English, Spanish, French, German, Dutch
Hello amazing buyers I'm a Unity game developer specializing in 2D and 3D game development for mobile, PC, and web platforms. I build complete games from concept to launch, including gameplay mechanics, C# scripting, UI/UX implementation, character controllers, AI behavior, physics systems, multiplayer features, in-app purchases, and ad integrations like AdMob and Unity Ads. I also optimize performance, fix bugs, and port games across Android, iOS, and WebGL. Clear communication, clean code, and meeting deadlines are things I take seriously on every project.