I will develop game backend with firebase playfab, ads monetization and in app purchase


About this gig
Need a reliable backend or monetization system for your game?
I can help you integrate the backend, online features and monetization systems your game needs to become more complete, connected and ready for players.
I specialize in Unity game backend, Firebase, PlayFab, game monetization, ads and in-app purchases, with solutions tailored to your existing game and requirements.
Whether you need player authentication, cloud saves, leaderboards, inventory, virtual currency, rewarded ads or IAP, I can integrate the required systems cleanly into your project.
GAME MONETIZATION
I can integrate monetization features such as:
AdMob
Unity Ads
AppLovin MAX
Rewarded ads
Interstitial ads
Banner ads
Ad mediation
In-app purchases
Virtual currency purchases
Consumable/non-consumable products
Analytics
Message me with your requirements and I'll help you determine the most suitable approach.
Please contact me before ordering complex projects involving multiple backend systems, multiplayer infrastructure, advanced economies, several ad networks or extensive custom features so I can review the scope and provide an accurate custom offer.
Get to know Kenzy
Game Developer
- FromUnited Kingdom
- Member sinceAug 2026
- Avg. response time1 hour
Languages
English, Arabic, French, Hindi
Other Game Development Services I Offer
FAQ
Can you combine PlayFab and Firebase?
Yes, when there is a clear reason to use both. I'll recommend the most suitable architecture based on what your game actually needs.
Can you integrate Firebase into my game?
Yes. Firebase can be used for services such as authentication, player data, cloud storage/database functionality and analytics depending on the project.
Can you add rewarded ads?
Yes. Rewarded ads can be integrated for appropriate in-game rewards such as coins, extra lives, boosts or other game rewards.
Can you add in-app purchases?
Yes, when there is a clear reason to use both. I'll recommend the most suitable architecture based on what your game actually needs.
