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3D Technical Artist
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Lead Environment Artist & Technical Artist for After Impact
Student • Full-time
Dec 2025 - May 2026 • 5 mos
Lead Environment Artist & Technical Artist — After Impact Environment & World Building: Designed and constructed main game maps, establishing overall visual quality, lighting, and spatial composition. Asset Implementation: Managed full pipeline integration for 3D assets, ensuring optimal performance and seamless engine implementation. Python Automation & Tooling: Developed custom Python automation scripts to streamline 3D creation workflows, automate repetitive tasks, and elevate technical/visual standards across the game project.