I will create 3d character head modeling lookdev and groom

K
khalaf_3d
K
khalaf_3d
Mohamed K

About this gig

Are you looking for a high-end, production-ready 3D character head for your game or cinematic project?

I specialize in crafting high-quality realistic and stylized 3D character heads, utilizing clean custom topology as well as optimized MetaHuman workflows. Whether you need a raw base sculpt or a fully textured, cinematic-ready head with custom lookdev and grooming, I've got you covered.

What I Offer:

  • High-Detail 3D Head Sculpting (ZBrush, Maya)
  • Custom & MetaHuman Topology Integration
  • Real-Time & Cinematic Skin/Eye Shaders (Unreal Engine)
  • Custom Hair Grooming & Facial Hair (XGen / Hair Cards)
  • High-Poly to Low-Poly Bake & Clean UV Mapping
  • Full PBR Textures (Substance 3D Painter)

Software & Pipeline:

  • ZBrush | Autodesk Maya | Unreal Engine | Substance Painter

Why Choose This Gig?

  • Professional AAA-standard production quality
  • Clean, non-destructive mesh workflow
  • Clear communication and progress updates

Note: Please contact me before placing an order to discuss your concept and project requirements!

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Mohamed K

Mohamed K

Senior 3D Character Artist

  • FromEgypt
  • Member sinceJul 2026
  • Avg. response time1 hour
  • Languages

    Arabic, English
I am a professional 3D Character Artist with over 8 years of experience specializing in likeness, facial expressions, and blendshapes. I have contributed to AAA game projects like Alan Wake II and Stellar Blade, delivering high-quality, production-ready character assets for international studios.

My Portfolio