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3d hard surface artist
Upwork • Freelance
Oct 2022 - Present • 3 yrs 10 mos
**Freelance 3D Hard Surface Artist** **Self-Employed | 2022 – Present** Specializing in game-ready hard surface assets for games and real-time applications. I design and model mechs, robots, drones, weapons, vehicles, and sci-fi props using Blender, ZBrush, and Substance Painter. My workflow includes concept interpretation, high-poly modeling, retopology, UV mapping, baking, PBR texturing, and optimization for Unreal Engine. I focus on clean topology, efficient production pipelines, and high-quality deliverables.