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kheniyhey

khenidey

@kheniyhey

VRChat Avatar, VTuber Model, VRM Avatar, VSeeFace, Warudo, Blender Artis

France
English, Spanish, French, German
About me
Hi, I'm a 3D avatar artist specializing in custom VRChat avatars, furry characters, VTuber models, and VRM avatars for streaming and virtual worlds. I create, rig, optimize, and customize avatars for VRChat PC & Quest, VSeeFace, Warudo, Animaze, VTube Studio, and other platforms. Whether you need a furry avatar, anime character, fursona, VRM conversion, facial expressions, blendshapes, or a complete VTuber setup, I deliver professional, high-quality results with clear communication, attention to detail, and a focus on performance and usability.... Read more

Skills

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kheniyhey
khenidey
Offline • 
Average response time: 1 hour

See my services

NSFW Art
I will design, rig, furry vtuber avatar for vrchat, warudo, vseeface, vrm model
Props & Objects
I will create custom vrchat avatar asset outfits, weapon, props, item for vrchat avatar

Portfolio

Work experience

Fiverr

3D VRChat Avatar Artist & 3D Character Designer

Fiverr • Freelance

Sep 2024 - Present • 2 yrs

3D VRChat Avatar Artist & 3D Character Designer Role: 3D VRChat Avatar Artist / Character Designer Specialization: VRChat Avatars, 3D Characters, Unity, PC & Quest I specialize in creating and customizing high-quality 3D VRChat avatars for individuals, content creators, streamers, communities, and virtual experiences. My work covers the complete avatar workflow, from character modeling and sculpting through texturing, rigging, Unity setup, optimization, and final VRChat preparation. My experience includes custom anime, furry, humanoid, fantasy, stylized, original-character and game-inspired avatars, as well as editing and upgrading existing VRChat models. I create custom clothing, hairstyles, accessories, shoes, armor, props and other avatar assets while maintaining clean topology and practical game-ready geometry. I also handle avatar rigging, humanoid setup, facial expressions, blendshapes, visemes, eye movement, lip-sync preparation, PhysBones, dynamic hair and clothing, gesture controls, expression menus, outfit swaps, color/material toggles and interactive avatar features. For technical implementation, I work with Unity and VRChat SDK workflows, including avatar configuration, materials, shaders, animations, menus, parameters, VRCFury/Modular Avatar workflows where required, PC builds, Quest-compatible versions, performance optimization and upload preparation. I also work on avatar retexturing, material editing, polygon reduction, texture optimization, component cleanup, VRAM/performance improvements, Full Body Tracking-ready setups, VRM/VTuber preparation and related 3D character workflows. My focus is always on delivering avatars that look polished, function correctly in VRChat, perform efficiently, and match the client's references, character design and intended use.