I will develop a playable 2d godot game prototype with core mechanics

K
kingston20151
K
kingston20151
Kingston

About this gig

Do you have a game concept but need to see it in action before committing to full development? I build clean, playable 2D prototypes in Godot Engine that bring your core mechanics to life perfect for testing ideas, pitching to investors, or laying the foundation for a full game.

What I Offer:

  • Player movement and controls
  • ️ Combat and attack mechanics
  • Basic enemy AI and behaviors
  • ️ Health, damage, and death systems
  • Collectibles, items, and pickups
  • ️ Basic level and environment setup
  • Interactive objects and gameplay systems
  • Core gameplay loop
  • Basic UI elements such as health bars, counters, and menus
  • Basic sound and animation integration
  • Simple game-state systems where required

I focus on creating playable, organized, and easy-to-expand Godot prototypes rather than just isolated mechanics. The goal is to give you a solid foundation that you can continue developing into a full game.

You can provide your own assets, or I can build the prototype using simple placeholder assets where appropriate.


Perfect for:

Indie developers Game jams Student projects Game concepts Proof-of-concepts Prototype testing

Send me your game idea and requirements, and let's turn it into a playable 2D Godot pro

Get to know Kingston

Kingston

Building worlds one node at a time

  • FromArgentina
  • Member sinceSep 2026
  • Languages

    English, Spanish, Portuguese
I'm Kingston a Godot developer who loves turning ideas into playable, interactive experiences. My work centers on the Godot engine, where I use GDScript (and C# when needed) to build clean, maintainable game systems that are easy to extend and iterate on. I'm comfortable across both 2D and 3D projects, from pixel-art platformers to more experimental 3D prototypes, and I enjoy the process of shaping a game's feel just as much as its code.