I will create multiplayer in unity with a dedicated server


Level 2
About this gig
Want players to join each other online? My team adds real multiplayer to your Unity game, from a simple lobby to a dedicated server that runs the game logic.
What you get:
- Rooms, lobby, join by code and quick match
- Matchmaking and reconnect
- Server-authoritative logic, so moves and scores are checked on the server
- Accounts, player data and leaderboards
- In-game economy, rewards and purchase checks on the server
- Deploy on your VPS or AWS with Docker. You own the server and all the code
Three ways to do it:
- Photon: fast to build for casual co-op, no server to host
- Mirror: another option similar to Photon
- Dedicated server (Node.js, TypeScript, Colyseus, Redis, MongoDB): for competitive and free-to-play games
Works for PC/Steam, iOS, Android and WebGL, new games or existing single-player ones.
Message me before ordering with your game, player count and platforms, and I'll suggest the right package.
Get to know Kirill
Quality, Scalability, and Expertise will bring your vision to life!
Level 2
- FromGeorgia
- Member sinceMay 2021
- Avg. response time1 hour
- Last deliveryabout 19 hours
Languages
English, Russian, Belarusian
My Portfolio
Other Game Development Services I Offer
FAQ
Photon, Mirror or a dedicated server: which do I need?
Photon is fastest for casual co-op and needs no server of your own. A dedicated server suits competitive or free-to-play games, because the server checks every move, score and purchase.
Can you add multiplayer to my existing single-player game?
Yes. We review the project first and tell you what has to change, because some single-player code needs restructuring for online play.
Who hosts the server and what does it cost?
You do, on your own VPS or AWS account, so you control it. A small VPS is enough for testing; we size it to your expected player count.
How many players per match?
Starter covers up to 4. For larger matches we agree the number upfront and run a bot load test before launch.
Do I get the source code?
Yes: Unity client code, server code and deployment files.

