I will create hard surface 3d models for props, weapon, gun and sci fi model


About this gig
Looking for high-quality, game-ready 3D hard surface modeling for your game, cinematic, or project? You are in the right place!
I specialize in 3D hard surface modeling, high-to-low poly baking, and PBR texturing for game developers, indie studios, and visual artists. Whether you need sci-fi weapons, industrial machinery, vehicles, or complex mech gear, I deliver clean, production-ready assets built to your exact technical specifications.
What I can create for you:
- Hard surface weapons, firearms, and sci-fi guns
- Game-ready environment props, industrial gear, and machinery
- Sci-fi mechs, armor plating, and robotic assets
- Clean retopology (high-poly sculpts converted into low-poly game meshes)
- Non-overlapping UV unwrapping and high-detail PBR texture maps
My Technical Workflow:
- Modeling & Retopology: Blender, ZBrush, Maya
- Texturing & Baking: Substance 3D Painter (High-to-Low Normal, AO, Roughness, Metallic maps)
- Engine Integration: Unreal Engine 5, Unity
Every hard surface mesh is built strictly according to your target polycount budgets and edge-flow requirements.
Please message me before placing an order so we can review your concept art, reference images.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Klymide Ani
3d Artist for printable part
- FromUnited Kingdom
- Member sinceAug 2026
- Avg. response time1 hour
Languages
English, German, Italian, French
My Portfolio
FAQ
What details do I need to provide before starting the project?
Please send reference images, concept sketches, or style guides, along with your target polycount budget and required file format (.FBX, .OBJ, .BLEND).
Are these hard surface models fully optimized for game engines?
Yes! All models are exported with clean quad/tri topology, non-overlapping UVs, centered pivot points, and standard PBR texture maps ready for direct import into Unreal Engine or Unity.
How do you handle high-poly to low-poly baking?
I model a high-poly detail mesh, build an optimized low-poly mesh over it, and bake the high-frequency details (normal maps, ambient occlusion, curvature) in Substance 3D Painter for maximum realism at minimal performance cost.
Can you work within strict polycount or texture limits?
Absolutely. Just let me know your target polycount limit (e.g., under 10k tris for standard props, under 30k tris for hero weapons) and preferred texture resolutions (1K, 2K, or 4K).
Do I receive full commercial rights to the 3D assets?
Yes, every order includes full commercial licensing. You have 100% rights to use, modify, and integrate the delivered 3D hard surface assets into your commercial games, animations, or projects.

