I will retopologize your 3d model into a clean and optimized low poly mesh


About this gig
Need a clean and optimized topology for your 3D model?
I will retopologize your 3D model and create a clean, optimized mesh suitable for games, animation, rendering, or further 3D work.
I can work with characters, creatures, props, objects, and other 3D models, whether they are sculpted, high-poly, scanned, or have messy topology.
What I can do:
- Manual 3D retopology
- High-poly to low-poly retopology
- Clean and optimized topology
- Edge loops and proper polygon flow
- Character retopology
- Prop and hard-surface retopology
- Optimization for games and real-time applications
- Preparation for UV unwrapping
- Preparation for rigging and animation
- Polygon count optimization
Why choose me?
I focus on creating clean topology instead of simply reducing polygons. The goal is to maintain the shape and important details of your original model while creating a practical and organized mesh.
The topology can be adapted to your specific needs, whether you need it for:
Game development Animation Rigging 3D printing Rendering Real-time applications
Before ordering
Please send me your model and let me know:
- What the model will be used for
- Your desired polygon/triangle count, if you have one
- Whether you need UVs
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Pablo K
3D Artist
- FromArgentina
- Member sinceMar 2026
- Avg. response time1 hour
Languages
Spanish, English
