I will fix multiplayer replication bugs in your unreal engine 5 game

K
kolacape
K
kolacape
Eric P

About this gig

Works for the host but breaks for everyone else? Let's sort out your replication.


I fix Blueprint multiplayer bugs in Unreal Engine 5: variables that don't sync, events that only fire on the server, doubled effects on clients, and pickups or doors that get out of step between players.


What I fix:

  • Replicated variables and RepNotify
  • Server, Client and Multicast RPCs, including ownership and authority checks
  • Actor replication and relevancy problems
  • Problems that only show up for the listen-server host or for clients
  • Player state, game state and spawning logic

Every fix is tested in the editor with multiple clients. You get the fixed project and notes explaining what was causing each problem.


Scope: Blueprint networking with UE5's built-in replication, on listen or dedicated servers. Please message me first if your project uses custom C++ networking.


AI disclosure: I use an AI-assisted workflow. I personally review, test and explain every change before delivery.

Get to know Eric P

Eric P

Indie Game Developer

  • FromNew Zealand
  • Member sinceOct 2026
  • Avg. response time1 hour
  • Languages

    English
Hi, I'm Eric, a solo indie developer in Auckland, New Zealand. I've shipped games on Steam, and my latest, Crownfront, a turn-based medieval strategy game, comes out on November 13, 2026. I work in Unreal Engine 5 with Blueprints every day, so I know the problems that eat up your time. Here I help other UE5 devs with the stuff that gets stuck: fixing multiplayer replication bugs, sorting out packaging and build errors, and getting Fab assets and gameplay systems working in your project. Send me a message and tell me what's broken.

Other Game Development Services I Offer