I will fix multiplayer replication bugs in your unreal engine 5 game


About this gig
Works for the host but breaks for everyone else? Let's sort out your replication.
I fix Blueprint multiplayer bugs in Unreal Engine 5: variables that don't sync, events that only fire on the server, doubled effects on clients, and pickups or doors that get out of step between players.
What I fix:
- Replicated variables and RepNotify
- Server, Client and Multicast RPCs, including ownership and authority checks
- Actor replication and relevancy problems
- Problems that only show up for the listen-server host or for clients
- Player state, game state and spawning logic
Every fix is tested in the editor with multiple clients. You get the fixed project and notes explaining what was causing each problem.
Scope: Blueprint networking with UE5's built-in replication, on listen or dedicated servers. Please message me first if your project uses custom C++ networking.
AI disclosure: I use an AI-assisted workflow. I personally review, test and explain every change before delivery.
Get to know Eric P
Indie Game Developer
- FromNew Zealand
- Member sinceOct 2026
- Avg. response time1 hour
Languages
English
Other Game Development Services I Offer
FAQ
Do you work with Steam or EOS sessions?
I fix the gameplay replication. Session and matchmaking setup is a separate job, so message me if that's what you need.
What should I send?
Your project, your engine version, and steps to reproduce the bug.
How do you test the fixes?
In the editor with two or more clients, on a listen server or a dedicated server depending on your setup.
