I will fix your unreal engine 5 packaging and build errors


About this gig
Your game runs in the editor but won't package? I'll find out why and fix it.
I'm an indie developer who ships my own UE5 games on Steam, so I deal with packaging and cook failures all the time. I'll read your output log, track down the cause and fix it in your project, then hand back a build that packages cleanly.
Common fixes:
- Cook failures from broken or missing asset references
- Blueprint compile errors that only appear when packaging
- Map, game mode and packaging settings that are set up wrong
- Plugins that are disabled or incompatible
- Windows Development and Shipping build setup
What you get: the fixed project, a working packaged build, and a short note explaining what was wrong and how it was fixed.
Scope: Blueprint projects on UE5, packaging for Windows. Please message me before ordering if your project has custom C++ modules or targets consoles or mobile.
AI disclosure: I use an AI-assisted workflow. I personally review, test and explain every change before delivery.
Get to know Eric P
Indie Game Developer
- FromNew Zealand
- Member sinceOct 2026
- Avg. response time1 hour
Languages
English
Other Game Development Services I Offer
FAQ
My project has C++ code. Can you still help?
Message me first with your output log. I can fix Blueprint, asset and settings problems in mixed projects, but I don't take on C++ compile errors.
What do you need from me?
The project (zipped, or through Git/Drive), your engine version, and the full packaging output log.
Will you change my game logic?
Only what's needed to make the build package. Every change is listed in the fix notes.
What does a revision include?
A correction where the delivered fix does not match the agreed requirements. New bugs, additional features, or changes to other systems are separate work.
