I will fix your unreal engine 5 packaging and build errors

K
kolacape
K
kolacape
Eric P

About this gig

Your game runs in the editor but won't package? I'll find out why and fix it.


I'm an indie developer who ships my own UE5 games on Steam, so I deal with packaging and cook failures all the time. I'll read your output log, track down the cause and fix it in your project, then hand back a build that packages cleanly.


Common fixes:

  • Cook failures from broken or missing asset references
  • Blueprint compile errors that only appear when packaging
  • Map, game mode and packaging settings that are set up wrong
  • Plugins that are disabled or incompatible
  • Windows Development and Shipping build setup

What you get: the fixed project, a working packaged build, and a short note explaining what was wrong and how it was fixed.


Scope: Blueprint projects on UE5, packaging for Windows. Please message me before ordering if your project has custom C++ modules or targets consoles or mobile.


AI disclosure: I use an AI-assisted workflow. I personally review, test and explain every change before delivery.

Get to know Eric P

Eric P

Indie Game Developer

  • FromNew Zealand
  • Member sinceOct 2026
  • Avg. response time1 hour
  • Languages

    English
Hi, I'm Eric, a solo indie developer in Auckland, New Zealand. I've shipped games on Steam, and my latest, Crownfront, a turn-based medieval strategy game, comes out on November 13, 2026. I work in Unreal Engine 5 with Blueprints every day, so I know the problems that eat up your time. Here I help other UE5 devs with the stuff that gets stuck: fixing multiplayer replication bugs, sorting out packaging and build errors, and getting Fab assets and gameplay systems working in your project. Send me a message and tell me what's broken.

Other Game Development Services I Offer