I will integrate sdks into your unity or unreal game for ads analytics and monetization


About this gig
Integrate SDKs into Your Unity or Unreal Game for Maximum Revenue & Performance
Struggling to properly integrate ads, analytics, or monetization SDKs into your game? Poor setup can kill your revenue and break user experience. I help game developers seamlessly integrate and optimize SDKs so your game performs, tracks, and earns the way it should.
With solid experience in Unity and Unreal Engine, I ensure clean, error-free SDK integration that meets platform policies and works perfectly across devices.
Why this matters:
A properly integrated SDK setup boosts ad revenue, improves player tracking, and ensures smooth gameplay without crashes or delays.
What you get:
- Ad SDK integration (AdMob, Unity Ads, ironSource, AppLovin)
- Analytics setup (Firebase, GameAnalytics)
- In-app purchases (IAP) integration
- Mediation setup for higher ad revenue
- Event tracking & user behavior analytics
- SDK debugging, fixing errors, and optimization
- Android & iOS build support
Every integration is tested and delivered ready for deployment.
If you're serious about monetizing and scaling your game, this is where it starts.
ORDER NOW OR message me to discuss your project.
Get to know Carrick Marc
Where ideas meet integration
- FromUnited Kingdom
- Member sinceApr 2026
- Avg. response time1 hour
Languages
English
FAQ
What SDKs can you integrate into my game?
I can integrate AdMob, Unity Ads, AppLovin, ironSource, Firebase, GameAnalytics, in-app purchases, and most third-party SDKs.
Do you support both Unity and Unreal Engine?
Yes, I work with both Unity and Unreal Engine for Android and iOS game projects.
Will you also fix existing SDK errors or issues?
Yes, I can debug, fix integration errors, and optimize your current SDK setup.
Do you handle ad mediation setup?
Yes, I set up mediation (AppLovin, ironSource, etc.) to maximize your ad revenue.
Will my game be ready for publishing after integration?
Yes, I deliver a fully tested, build ready project that meets store requirements.
What do you need to get started?
Access to your project files, SDK details, and any relevant platform accounts (if required).
