I am a 3D artist specializing in game ready assets with a full production pipeline. I completed professional training at XYZ School and have 2 years of experience in 3D modeling.
I work in Blender, Substance Painter, Marmoset Toolbag, RizomUV and Photoshop.
My workflow includes high poly modeling, low poly optimization, clean UV mapping, baking and PBR texturing.
All assets are optimized and ready for Unreal Engine or Unity.
I focus on clean topology and high quality results.... Read more