
Kowalski M
Expert Minecraft and Skyrim Modder, Custom Mods That Transform Gameplay
Skills

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Portfolio
Work experience
Community Mod Lead & Integration Specialist
Nexus Mods • Freelance
Apr 2025 - Nov 2025 • 7 mos
Managing the full lifecycle of complex modding projects, from initial asset conceptualization to public release and maintenance. I specialize in cross-mod compatibility and conflict resolution, ensuring that high-detail environmental overhauls work in harmony with various user-installed plugins. My role involves extensive beta testing, performance profiling, and user-feedback implementation to polish "Day 1" releases. I have a proven track record of maintaining high-quality standards in environmental storytelling, using custom terrain heightmaps and flora assets to create cohesive, atmospheric worlds that have garnered thousands of community endorsements.
Gameplay Systems & Combat Scripter
Forgeborne Games
Jun 2024 - Aug 2024 • 2 mos
Designing and scripting immersive gameplay mechanics that transform traditional survival loops into high-stakes experiences. I develop custom AI behavior trees that allow entities to utilize multi-stage attack patterns, reactive pathfinding, and unique environmental interactions. Key projects included a comprehensive survival overhaul that introduced realistic hunger/cooking mechanics and dynamic lighting systems. By writing custom logic for hitboxes and status effects, I create combat encounters that are challenging, fair, and deeply engaging. My goal is to ensure that every modded element feels like a native, polished feature rather than an add-on.
Lead Technical Artist & Entity Architect
Shadowrks • Freelance
Mar 2023 - Jun 2023 • 3 mos
Specializing in the creation of high-fidelity 3D entities and advanced skeletal animations for dark fantasy environments. I lead the technical pipeline for developing custom creature rigs—ranging from agile demonic NPCs to massive, multi-part golems—ensuring they function seamlessly within established game engines. My work focuses on bridging the gap between concept art and in-game performance, utilizing high-poly PBR texturing and custom shaders to deliver a "Triple-A" visual experience. I prioritize optimization, ensuring that complex models with high vertex counts maintain stable frame rates during intensive combat encounters.