Game Developer specializing in Unreal Engine (UE4 & UE5) with strong experience in building gameplay systems, debugging complex issues, and optimizing performance. Skilled in Blueprint and C++ workflows, plugin integration, and project packaging using RunUAT. I also work with Blender for asset integration and pipeline efficiency. I focus on delivering clean, reliable, and scalable solutions with clear communication and professional standards. Ready to help bring your project to a polished, working result.... Read more