I will create hard surface 3d game props and sci fi weapons

K
kvinleal
K
kvinleal
Kevin

About this gig

I model hard surface props and sci-fi weapons for games, working from your concept art, sketches or references.

My experience includes environments and drones for a game in Unreal Engine. I work with Blender, ZBrush and Substance Painter.

Before starting, I like to understand how the asset will be used: its size on screen, the style of the game and any technical limits. If you need low-poly geometry, UVs or PBR textures, let me know so I can include the right work in the quote. Deliverables depend on the package or custom offer we agree on.

Send me your references, target engine, required file formats and deadline. If you already have a polygon budget or texture resolution in mind, include those too.

Please contact me before ordering. I will review the brief with you and confirm which package fits your asset.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Kevin

Kevin

3D Artist and Full Stack Developer, Go and React Native

5.0(20)
  • FromPortugal
  • Member sinceMay 2019
  • Last delivery5 years
  • Languages

    English, French, Portuguese
I'm Kevin, a 3D artist and full stack developer. I work with Blender, ZBrush and Substance Painter on modeling, sculpting, retopology and PBR textures. My experience includes game art, architectural visualization and decor for Parfums Christian Dior. I also build backends in Go and mobile apps in JavaScript with React Native and Expo. I'm currently developing a professional literary social network with WebSocket chat, Cloudflare R2 storage and software tests. Send me a brief or a few references, and we can discuss what you need.