I will 3d character rigging 3d animation cc4 character retopology facial rigging

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Ibrahim

About this gig

High Quality 3D Stylized Characters & Professional Rigging

Stop struggling with messy weights and broken rigs. Whether you need a character built from scratch or a broken model fixed for your game, I deliver animation-ready assets that just work. I specialize in professional rigging, retopology, and porting across all major platforms.


️ What I Can Do For You:

  • Expert Rigging: Full body IK/FK systems, twist bones, and clean weight painting.
  • Advanced Facial Setup: Complex facial rigs or custom Blendshapes/Morph Targets.
  • Optimization: High to low poly retopology (Game-Ready) and clean mesh organization.
  • Software Porting: Seamless conversion between Blender, Maya, C4D, iClone, CC4, and Metahuman.
  • Engine Integration: Fully optimized for Unity, Unreal Engine (UE4/UE5), and Roblox.


Why This Gig?

  • Clean Topology: No shading issues or messy wiresoptimized for performance.
  • Cross Platform Ready: Exported in FBX, OBJ, .BLEND, or .MAYA with organized naming conventions.
  • Fix & Repair: I don't just build; I fix deformation issues and weight painting errors on existing models.

Get to know Ibrahim

Ibrahim

3D Character Artist

  • FromUnited States
  • Member sinceFeb 2026
  • Languages

    English, French, Arabic, Spanish
I am a professional 3D Character Artist specializing in hyper realistic MetaHumans and digital humans. I bridge the gap between technical precision and cinematic artistry, delivering studio grade characters for Unreal Engine 5 and Blender. Expertise Includes: Custom MetaHuman sculpting & 8K texturing Advanced XGen/Grooming & hair cards ARKit/Live Link facial rigging for mocap Optimization for games, film, and VTubing I focus on anatomical accuracy and flawless engine performance. Let’s bring your vision to life with industry leading quality.