I will create 3d character modeling, rigging, texturing in cc4 for iclone, iclone 8

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Ibrahim

About this gig

I am a professional 3D character artist specializing in clean, production ready rigs that perform flawlessly. From indie games to cinematic pipelines, I build animator friendly setups optimized for real time and film environments.


Specializations

  • Software: Expert Blender workflows for CC4/CC5, iClone 8, and Wonder Dynamics.
  • Engines: Fully compatible with UE5 (Mannequin/Humanoid) and Unity.
  • Facial Setup: Expressive, high fidelity facial rigging for realistic performance.


Why Choose This Gig?

  • Precision Weight Painting: Smooth deformations with zero "mesh tearing."
  • Advanced Mechanics: Seamless IK/FK switching and custom bone constraints.
  • Performance First: Lightweight, memory efficient rigs for high viewport FPS.
  • Wonder Studio Ready: Pre configured setups for instant Wonder Dynamics uploads.


Lets bring your character to life with professional rigging that feels as good as it looks.

Get to know Ibrahim

Ibrahim

3D Character Artist

  • FromUnited States
  • Member sinceFeb 2026
  • Languages

    English, French, Arabic, Spanish
I am a professional 3D Character Artist specializing in hyper realistic MetaHumans and digital humans. I bridge the gap between technical precision and cinematic artistry, delivering studio grade characters for Unreal Engine 5 and Blender. Expertise Includes: Custom MetaHuman sculpting & 8K texturing Advanced XGen/Grooming & hair cards ARKit/Live Link facial rigging for mocap Optimization for games, film, and VTubing I focus on anatomical accuracy and flawless engine performance. Let’s bring your vision to life with industry leading quality.