I will fix bugs and optimize code in your gamemaker project


About this gig
Stuck with a broken mechanic, memory leak, or a frustrating bug in GameMaker? Let a 25-year veteran handle it! Hi, I'm Leandro, a GML programmer and Physicist. My strong background in math/physics allows me to easily solve complex logic, optimize performance, and hunt down elusive bugs. I have served as Lead Programmer for commercial titles published on consoles (like The Skylia Prophecy and Dyna Bomb 2). To build my profile here, I am offering fast, small-scope troubleshooting, bug fixing, and polish for your 2D projects.
What I can do for you in this Gig:
- Bug Fixing: Resolve broken collisions, physics glitches, and compile errors.
- Code Optimization: Refactor spaghetti code, fix memory leaks, and boost FPS.
- Micro Mechanics: Smooth movement, precise tile/slope mechanics, or simple UI.
Why work with me?
- Clean & Commented: You will receive tight, well-documented code in English.
- Math & Physics Specialist: Complex logic and math equations solved efficiently
NOTE: This Gig is strictly for bug fixing, optimization, and small implementations. I am not building full games from scratch here. Please drop me a message before ordering so we can review your project together!
Get to know leandrosaccolet
- FromBrazil
- Member sinceJan 2023
- Avg. response time1 hour
Languages
English, Portuguese
FAQ
Do you work with the latest GameMaker versions?
Yes, I work with the most updated GameMaker releases, both the beta and LTS version
Can you work with older engines if my project is messy?
Yes, I have extensive experience refactoring older codebases or prepping legacy systems for modern GMS2 standards. Just warn which version of Game Maker or game engine is being used before.
Do you sign NDAs for commercial projects?
Yes, as a professional developer with commercial releases, I completely respect project confidentiality.

