I will do 3d game character animation 3d rigging model unreal engine ue5 game animation

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leeskrdoo
Leeskyrash

About this gig

Need a professional 3D model for your game, project, or virtual experience?


I will create custom, high-quality and game-ready 3D models tailored to your concept, references, and technical requirements.


I can create:


  • 3D game characters & creatures
  • Weapons, props & equipment
  • Vehicles & mechanical assets
  • Environment & architectural assets
  • Furniture and interactive objects
  • Stylized, low-poly, realistic & high-detail models


Depending on your package, your asset can include clean topology, UV unwrapping, PBR materials/textures, optimized geometry, LOD-ready meshes, and engine-ready files.


I can prepare assets for Unreal Engine 5, Unreal Engine, Unity, Blender, and other real-time workflows. Common delivery formats include FBX, OBJ, GLB/GLTF and BLEND.


Whether you're building an indie game, prototype, cinematic, virtual world, or commercial project, I'll focus on creating an asset that looks great while fitting your production requirements.


Have a specific asset in mind? Send me your references and requirements before ordering, and I'll recommend the right package for your project.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Leeskyrash

Leeskyrash

3D MODEL, AVATAR DESIGN, METAHUMAN, UNREAL ENGINE, BLENDER MAYA AND MORE

  • FromUnited States
  • Member sinceOct 2026
  • Avg. response time1 hour
  • Languages

    English, Spanish, French
Hi, I'm Leesky, a 3D character animator focused on making game characters move with purpose, weight, and personality. I rig and animate custom 3D characters for Blender, Unreal Engine, and Unity. Whether you need a clean idle loop, fluid locomotion, or expressive combat animations, I create motion that feels natural and game-ready, not stiff or generic. Every animation is built with proper timing, smooth transitions, and engine compatibility in mind. I've worked with indie developers and growing studios who care about quality and performance. My goal is simple help your characters feel alive